BEAST MAN
After being banished from his home in the Vine Jungle, the beast man named Raqquill Rqazz joined up with a young alchemist named Keldor during a skirmish in the Berserker Islands.
Like others of his race, Rqazz has the ability to control beasts and monsters. He currently uses this particular talent as chief henchmen to Skeletor, the Overlord of Evil.
Abilities (Focuses)
2 Accuracy (Brawling, Whips)
-1 Communication (Deception, Persuasion)
3 Constitution (Stamina)
2 Dexterity (Acrobatic, Stealth)
2 Fighting
0 Intelligence (Historical Lore)
2 Perception (Smelling)
3 Strength
1 Willpower (Self-Discipline)
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Speed Health Defense Armor Rating
12 30 12 5
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Weapon Attack Roll Damage
Whip +4 1d6+6
Whiplash: As a special 4 point stunt, in addition to its normal effects, your whip ensnares one opponent of your choice within 3 yards of you. You must make an opposed test of your Strength (Might) vs. the target’s Strength (Might). If you win, the target must spend 2 (SP) to take a major action until the end of their next turn.
Armored: +2 Armor
Threat: Minor
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