Friday, August 7, 2015

Out of the Abyss: Cultist of Orcus for D&D 5th Edition






CULTIST OF ORCUS 
Medium humanoid (human), chaotic evil
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Armor Class 12 (hide)
Hit Points 11 (2d8+2) 
Speed 30 ft.
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   Str            Dex         Con           Int         Wis         Cha
11 (+0)        10 (+0)        13 (+1)        15 (+2)       11 (+0)        9 (-1)
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Skills Arcana +5
Senses passive Perception 11
Languages Abyssal, Common
Challenge 1/2 (100 XP)

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Undeath's Kiss. Whenever a cultist of Orcus rolls a 20 on an attack roll or saving throw they gain 4 (1d4+1) temporary hit points.

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ACTIONS


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Inflict Blinding Sickness (Recharge 5-6). Melee Attack: a creature touched by the cultist of Orcust must make a DC 12 Constitution save.  Effect: The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.


Chill Touch. Ranged Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d8) necrotic damage and on an attack roll of 20 the target loses 1 hit die.

Mace. Ranged Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.

1 comment:

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