Friday, August 7, 2015

Cryptogram: Vampire Clown for the Cypher System



VAMPIRE CLOWN 5 (15)


Motive: Terrify and drink blood
Environment: Anywhere
Health: 15
Damage Inflicted: 5
Armor: 3

Movement: Short or Long (as bat)
Modifications: Terrifying 6
Combat: Bloodthirsty apex predators who can kill you more ways than you can prepare for.


Bat Form: They can move a long range.

Hypnosis: They inflict 2 points of damage that ignores armor.

Mist Form: They can only be hit by attacks that ignore armor.

Sunlight Sensitivity: They take 6 damage that ignores armor every round they are in direct sunlight.
Wolf Form: They gain +1 armor.
Use: Vampire clowns travel with a ominous carnival that comes into contact with the characters.
Loot: A dead vampire clown has 1d3 cyphers.

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