SPLUGORTH HIGH LORD 6 (18)
Motive: Serve their splugorith masters
Environment: Anywhere
Health: 18
Damage Inflicted: 6
Armor: 3
Movement: Short
Modifications: Numenera 8, Perception 7
Combat: High lords are masters of various esoteries.
Techno-Wizard: They have 4 random cyphers.
Bio-Wizard: They have 1 random artifact.
Techno-Wizard: They have 4 random cyphers.
Stone Master: They have +2 armor.
Shifter: They may summon a level 4 minion every other round.
Rune Master: They wield a rune staff that inflicts 2 penetrating damage to all targets in immediate range.
Loot: A dead high lord has 1 artifact and 1d6 cyphers.Shifter: They may summon a level 4 minion every other round.
Rune Master: They wield a rune staff that inflicts 2 penetrating damage to all targets in immediate range.
Use: A high lord is overseeing the invasion of a valley the characters call home. For them to finish the invasion, they must defeat her as the final task.
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