Large monstrosity (lamia), chaotic evil
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Hit Points 199 (14d10+45)
Speed 30 ft.
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Str Dex Con Int Wis Cha
16 (+3) 13 (+1) 17 (+3) 14 (+2) 17 (+3) 18 (+4)
16 (+3) 13 (+1) 17 (+3) 14 (+2) 17 (+3) 18 (+4)
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Skills Deception +8, Insight +5, Persuasion +6, Religion +4,
Stealth +3
Senses Darkvision 60 ft; passive Perception 11
Languages Abyssal, Common
Challenge 5 (1800 XP)
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
Challenge 5 (1800 XP)
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Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: dominate person, geas, mislead
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ACTIONS
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Multiattack. The chosen makes two attacks: one with its claws and one with its short sword or Beguiling Touch.
Claws. Melee Weapon Attack: +5 to hit , reach 5 ft ., one target. Hit: 16 (2d12 + 3) slashing damage.
Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Beguiling Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on all saving throws and all ability checks.
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