Saturday, August 13, 2016

#RPGaDAY 2016: Day 13

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon





What makes a successful campaign? The players. The system doesn't matter; the story is secondary; plans are great but they can be derailed in a single moment; saying "no" is most likely a missed opportunity (for the most part). I've had great ideas for campaigns, but if the players are not invested then my plans don't matter, I won't finish the game. I've let far too many games wither on the vine. 

My best games are focused on the players and their actions, their goals, and the simple act of returning to my table. Without the players, I'm merely writing a story. With my players, we're telling a story we might talk about for years to come.
Post a Comment

Product Development: Stat Blocks

I'm stepping back into the publishing arena and am developing a product for the OSR and DnD 5th Edition. At the moment, as I work ...