Saturday, August 13, 2016

#RPGaDAY 2016: Day 13

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon

What makes a successful campaign? The players. The system doesn't matter; the story is secondary; plans are great but they can be derailed in a single moment; saying "no" is most likely a missed opportunity (for the most part). I've had great ideas for campaigns, but if the players are not invested then my plans don't matter, I won't finish the game. I've let far too many games wither on the vine. 

My best games are focused on the players and their actions, their goals, and the simple act of returning to my table. Without the players, I'm merely writing a story. With my players, we're telling a story we might talk about for years to come.
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D&D 5th Edition: Another Optional Initiative System

This is idea for an alternative initiative for 5th Edition and grew out of Mike Mearls' Greyhawk Initiative . For a previous attempt...