Saturday, August 6, 2016

Ultramodern5: D&D 5th Edition Rules for a Modern and Futuristic Setting

I just picked up Dias Ex Machina's Ultramodern5 today and after reading through it briefly I ran one of two adventures in the book (which provided pregens for both). We played a game with 14th Level characters. Yes, the adventures in the book are for 4th and 14th Level. 

Combat was a bit slow, but we all literally just started playing today. If you understand DnD 5th Edition, you already know about 95% of the actual rules. Keep in mind, I ran a full introductory session in just over two hours, too.

I was truly impressed with how it ran, I liked it much better than D20 Modern and plan to support it if with some projects under the OGL. The rules cover modern and futuristic settings and account for different tech levels.

I'll also being doing a multi-part review, because I think some of the new concepts (though not new to anyone who has looked at Amethyst or Ultramodern4), each deserve a spotlight (things like Ladders, Archetypes, new Skills and Feats, and the new classes).

If you get a chance, pick up this product immediately.

You can find it here.

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Marvel Super Heroes/FASERIP: Additional Damage Revised

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