Varghulfs are those powerful yet devolved Vampire lords that have since succumbed themselves willingly to their most primal surges, turning their once human bodies into a creature larger and far more powerful in body, but weaker in mind. Within most Vampires, there is a constant animalistic urge that can occassionally drive a Vampire to bouts of uncommon savagery and bloodlust. Such urges are what forces a Vampire to suck the blood of the living. Most Vampires who still want to cling to their sanity are often known to seek control of this side of their existence, and in keeping to their trappings of aristocracy and nobility.
However, there are some within their numbers that find little love for such noble life. Unlike those Vampires that have turned to Vargheists by means of mutation from warpstone consumption, a Varghulf is created when a Vampire simply allows the animalistic urge to overcome them, and in the process, destroy what was left of their former personality. These feral predators abandon their dark castles in order to run unfettered through the forest. Those who revel in such behaviour become physically changed beyond recognition by the vampiric curse.
VARGHULF
13th level wrecker [UNDEAD]
Initiative: +9
Vulnerability: Holy
Feral Predator +18 vs PD - 110 damage
Natural Odd Roll: The target is weakened.
Uncommon Savagery: Varghulf's use the escalation die.
Nastier Specials
Animalistic: When the escalation die is even, any creature hit by the Varghulf's attack must expend 1 Recovery die.
AC 29
AC 27 HP 432
MD 23
Fear Threshold: 144
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