Wednesday, September 16, 2015

Prime Materials: Lizard Men for D&D 5th Edition


Lizard men are humanoid lizards with four-fingered hands, brownish-green skin, and thick, heavy tails.  They vary from 5 to 7 feet tall.

They are short-tempered and emotional and find most other humanoid species particularly frustration.  Dealing with a lizard man is a constant process of moving fast enough to keep the lizard man from getting bored without going so fast they cannot keep up.

Lizard Men Traits

Your Lizard Men character has certain traits.

Ability Score Increase. Your Strength score increases by 2, your Constitution score increases by 1.

Age. Lizard Men mature at the same rate as humans.

Alignment.  They are often neutral. 

Size. Your size is Medium.

Speed. Your base walking speed is 25 feet.

Darkvision. Accustomed to shadowy swamps, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Weapons. You are proficient with your tail which deal 1d6 bludgeoning damage on a hit.

Natural Swimmer. You were born to hunt in swamps and bayous. Your base swimming speed is 30 feet.

Strong Hide. You base AC is 12 + Dexterity modifier and you do not gain any benefit from light armor.

Languages. You can speak, read, and write Command and Draconic. 

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