TRAP JAW
Medium humanoid, Evil ________________________________________________
Skills Perception +4, Survival +4
ACTIONS
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Multiattack. Trap Jaw makes two attacks per round.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage and the target is grappled
Hook. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.
Las Gun. Melee Weapon Attack: +5 to hit, range 100/300 ft., one creature. Hit: 10(3d4 + 3) radiant damage.
Medium humanoid, Evil ________________________________________________
Armor Class 13 (studded leather armor)
Hit Points 44 (10d8+8)
Hit Points 44 (10d8+8)
Speed 30 ft.
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Str Dex Con Int Wis Cha
16 (+3) 16 (+3) 14 (+2) 14 (+2) 15 (+2) 7 (-2)
16 (+3) 16 (+3) 14 (+2) 14 (+2) 15 (+2) 7 (-2)
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Skills Perception +4, Survival +4
Senses passive Perception 14
Languages Common
Challenge 4 (1,100 XP)
Languages Common
Challenge 4 (1,100 XP)
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Multiattack. Trap Jaw makes two attacks per round.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage and the target is grappled
Hook. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.
Las Gun. Melee Weapon Attack: +5 to hit, range 100/300 ft., one creature. Hit: 10(3d4 + 3) radiant damage.
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