Abilities (Focuses)
4 Accuracy (Tendril)
-2 Communication
3 Constitution (Stamina)
-1 Dexterity
4 Fighting (Bite)
-2 Intelligence
1 Perception (Seeing)
3 Strength (Climbing, Might)
2 Willpower
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Speed Health Defense Armor Rating
10 55 8 7
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Weapon Attack Roll Damage
Bite +6 3d6
Tendril +6 1d6
Special Qualities Favored Stunts: Defensive Stance (2 SP), Disarm (2 SP), Dual Strike (4 SP), Knock Prone (2 SP), Lethal Blow (5 SP), , Mighty Blow (2 SP), Petrifying Gaze (2 SP), Pierce Armor (2 SP), Rope (2 SP)*, Skirmish (1 SP).
Armored Hide: The hawser's hide provides a natural Armor Rating of 7.
Darkvision: The hawser can see perfectly in total darkness.
Rope stunt: For 2 SP on a successful tendril attack, a hawser can grab the target (or targets if using the Dual Strike stunt) who becomes restrained and can only attempt to escape as their action. To escape the character must spend their major action trying to succeed on an opposed Strength (Might) check versus the hawser. If the character generates 3 SP, they may make an attack against the hawser.
Threat: Moderate
Rope stunt: For 2 SP on a successful tendril attack, a hawser can grab the target (or targets if using the Dual Strike stunt) who becomes restrained and can only attempt to escape as their action. To escape the character must spend their major action trying to succeed on an opposed Strength (Might) check versus the hawser. If the character generates 3 SP, they may make an attack against the hawser.
Threat: Moderate
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