Saturday, October 10, 2015

31 Nights of Halloween: Mole Person for 13th Age







MOLE PERSON 

"There is an entire "community" of close to twenty individuals who have taken up refuge within the confines of remnants of Pillaro's Tower.  They seem to be thriving within the old wizard's "dungeons".  My dear Duchess, I am formally requesting a vanguard, as I've already lost two cadres of my personal guards to these..."mole people."

-Baron Etienne Bruchard, Scion of the Black Heron and warden of the ruins of the Tower of Intellect.

Large 2nd level soldier [HUMANOID] 
Initiative: +4

Strike From the Shadows +6 vs. PD - 7 damage
     Natural 16+: +2d6 damage.

Tunnel Rat +7 vs. AC - 7 damage
     Natural Even Roll: +2 to the mole person's AC.

Nastier Specials
Trap Master: When a mole person misses with a strike from the shadows, roll a d6, if the roll is less than the escalation die the target must make a save (11+), on a failure they take 8 damage and are hampered


AC 18

PD  16               HP 36

MD 12



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