Sunday, October 11, 2015

31 Nights of Halloween: The Dismembership for the Cypher System

Hedda Monsanto-Dwari couldn't live with the fact that her beloved brother, Phylum, loved...that thing.  That he was willing to waste his life with something made by a person out of synthskin and tubing and quantum computers.  She knew that her brother was being manipulated, yes that must be it! The thing was controlling him and she's save him! That's why she'd came to the Grove of Titian, yes she'd heard the stories and she knew they would help.  She'd rescue her brother and with their help she'd make that THING pay!





THE DISMEMBERSHIP 4 (12)


Motive: To eradicate artificial intelligences
Environment: Cells throughout the 9th World
Health: 12
Damage Inflicted: 4
Armor: 2
Movement: Short
Modifications: Intellect defense 3, Mechanics 5, Might defense 5, 
Numenera 6, 
Combat: The dismembership find artificial intelligences anathema and seek to wipe them from the World.
Call for Back Up: Once per scene, 1d6 additional agents of the dismebership may be called into battle.
Hack Away: If a target of an agent of the dismembership rolls a 1 on a defense roll, they move 1 step down the Damage Track.
Heavy Metal: They inflict 6 damage to a creature within Immediate range.
Use: The characters become involved in the disappearance of an android and a star golem within the region and stumble upon the Dismemberships' camp.
Loot: A dead agent of the dismebership has 1d3 cyphers.


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