Samhain is the Ghost of Halloween and one of the few villains to face the Ghostbusters on more than one occasion. He is a strategic ghost with the ability to manipulate time in order to cause eternal night. Samhain also has the ability to control legions of ghosts at his command, however certain ghosts such as Slimer seem able to resist him to a certain extent.
SAMHAIN 7 (21)
Motive: Create a world where the dead rule the living
Damage Inflicted: 7
Modifications: Intellect defense 8
Combat: He motivates the dead to battle the living.
Legions of Ghosts: He may summon 1d6+4 Level 4 minions once per scene.
Night Magic: He has 5 random cyphers.
Stop Time: All characters within Short range of him, must make a Level 3 Intellect defense roll to take an action on their turn.
Use: Samhain is released from his prison in an ancient chronograph and the characters must find the artifacts to banish him from our realm before he brings about eternal night.
Loot: A defeated Samhain has 1d6 cyphers.
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