MARROWINETTE 6 (18)
Motive: Suck the marrow from your bones
Environment: Abandoned medical and mental facilities
Damage Inflicted: 6
Modifications: Ambush 7, Creep 7, Initative action 7, Intellect defense 5, Speed defense 7
Combat: Horrid monstrosities that haunt places of great pain and death, their only goal to suck the marrow from their victim's bones.
Chew: The target moves one step down the Damage Track. If a 1 is rolled on the defense roll, the target moves 2 steps down the Damage track.
Hexproof: She is immune to esoteries and magic.
Use: The characters have gone into a old hospital, looking for medicine for a sick friend or family member and must escape from the marrowinette that hunts there.
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