Abilities (Focuses)
2 Accuracy (Tendril)
7 Communication (Bargaining, Deception, Persuasion)
7 Constitution (Drinking, Stamina, Flying)
2 Dexterity (Stealth)
8 Fighting (Bite, Claws, Bludgeons, Tail)
6 Intelligence (Arcane Lore, Cultural Lore, Heraldry, Historical
Lore, Religious Lore)
4 Perception (Seeing, Smelling)
8 Strength (Intimidate, Might)
4 Willpower (Fire Arcana, Self-Discipline)
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Speed Health Defense Armor Rating
10/20 Fly 150 12 7
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Weapon Attack Roll Damage
Bite +10 1d6+8
Claws +10 1d6+9
Mace +10 2d6+8
Tail +10 1d6+10
Spell Attack Roll Damage
Flame Blast +6 2d6+5
Flame Blast +6 2d6+5
Special Qualities
Favored Stunts: Burning Shield (2 SP), Defensive Stance (2 SP), Dual Strike (3 SP), Fire Storm (5 SP), Knock Prone (2 SP), Mighty Blow (2 SP), Pierce Armor (2 SP), Poison (5 SP)*, Taunt (2 SP)
Burning Shield: The chasm diablo surrounds itself with a fiery aura. Any adjacent enemy that makes a melee attack against the chasm diablo takes 2 penetrating damage. Burning shield lasts until the end of the battle.
Armored Hide: The chasm diablo's hide provides a natural Armor Rating of 12.
Fire Storm: The chasm diablo creates an explosive firestorm with a 4-yard radius anywhere within 50 yards of it. Anyone caught in the area takes 3d6+4 damage and may be knocked prone.
Darkvision: The chasm diablo can see perfectly in total darkness.
Poison stunt: For 5 SP on a successful bite attack, a chasm diablo can inflict 3d6 extra damage on their attack.
Threat: Major
Poison stunt: For 5 SP on a successful bite attack, a chasm diablo can inflict 3d6 extra damage on their attack.
Threat: Major
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