Attacks: Weapon (1d6)
Saving Throw: 17
Special: Poisoner
Move: 12
Saving Throw: 17
Special: Poisoner
Move: 12
Alignment: Neutral
Poisoners can Use Poison on their weapons without the risk of making basic errors.
M'nagalah 7 (21) for the Cypher System and Stay Alive! Motive: Control and corrupt sentient life Environment: Underground Health: ...
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