Friday, November 11, 2016

D100: Stranger Things' Demogorgon



A test subject with psychic powers labeled Eleven was placed into a sensory deprivation tank as one of Hawkins National Laboratory's experiments; this allowed Eleven to delve into a deeper psychic state. Although she successfully eavesdropped on a Russian spy as instructed, she unwittingly came across the Monster. Eleven's instincts urged her to stay away from it; she panicked, and the experiment was aborted.

Dr. Martin Brenner was intrigued by the Monster, repeating the experiment. This time, Brenner ordered Eleven to make contact. As Eleven psychically approached the Monster, she could see it feeding off of a strange egg. With great hesitancy, she made contact. In that exact moment, a gate to the Monster's dimension cracked open in the wall of the tank room, allowing the Monster to pass through. Eleven managed to exit the tank and escape the lab amidst the ensuing chaos. An unnamed scientist was not so lucky; the Monster killed him while he tried to operate an elevator.

The Monster then followed Will Byers on his way home and brought him to the Upside Down presumably through the tears in reality it could create. However, it appeared that Will managed to evade the Monster for several days before being captured. Will's disappearance led to various Hawkins residents investigating, gradually learning more and more about the Monster and the Upside Down as a result.





Demogorgon for Call of Cthulhu 7th Edition
characteristics         averages               rolls

STR                                 90                  (5d6 x5)
CON                                90                  (5d6 x5)
SIZ                                   90                  (5d6 x5)
DEX                                 70                  (3d6+3 x5)
INT                                   50                  (3d6 x5)
POW                                 50                  (3d6 x5)
HP: 14
Average Damage Bonus: +1d6 
Average Build: 2
Average Magic Points: 5
Move: 10

ATTACKS
Attacks per round: 2
Fighting attacks: Demogorgon may fight with it's raw physical power.
Fighting 70% (35/16), 3d6 + DB
Dodge 40% (20/8)
Armor: 2 points of hide
Skills: Listen 40%, Spot Hidden 40%
Sanity Loss: 1/1d6 Sanity points if you see Demogorgon.
Special Powers: Demogorgon may take 1d6 turns to leave our world and enter the Upside Down or take 1 turn to leave the Upside Down and enter our world.
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