Attacks: Weapon (1d6)
Saving Throw: 17
Special: Poisoner
Move: 12
Saving Throw: 17
Special: Poisoner
Move: 12
Alignment: Neutral
Poisoners can Use Poison on their weapons without the risk of making basic errors.
The room is pitch black with a lonely stool in its center. - It is 15’ x 25’. -The walls are rough stone. - The smell of chlorin...
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