Attacks: Weapon (1d6)
Saving Throw: 17
Special: Poisoner
Move: 12
Saving Throw: 17
Special: Poisoner
Move: 12
Alignment: Neutral
Poisoners can Use Poison on their weapons without the risk of making basic errors.
The session opened with the characters take a bit of time to check on "astrological frequencies" after their weird trip to anothe...
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