Saturday, November 26, 2016

Adventurer Conqueror King: Wands and Sceptres



Item           Cost      Damage   Short (0)  Medium (-2)  Long (-5)
Sceptre*      6gp          1d6          20'                40'               60'

Wand**      10gp         1d6          30'                60'               90'



Additionally, if either item is used in a melee attack, they inflict 1d3 damage and will break unless that attack roll is an unmodified 20.

On a personal note, I set the damage at 1d6 for players of newer editions of DnD who miss Cantrips. If you want to include them you can easily reduce the damage of each to 1d4.

*A scepter may only be used by an individual who can cast at least 1st Level Divine spells.

**A wand may only be used by an individual who can cast at least 1st Level Arcane spells.

No comments:

The Riftbound Keep: Races

Palladium Books' Rifts is always on my mind to one degree or another. I began thinking about a DnD 5E game where the players have to the...