SKELETOR
Hit Dice: 5
Armor Class: 5 [14]
Attacks: Weapon (1d8)
Saving Throw: 11
Special: 5th Level Magic-User
Move: 6
Special: 5th Level Magic-User
Move: 6
Alignment: Chaos
Challenge Level/XP: 5/240
Skeletor has the same number of hit dice as the original Magic User and the same Spell-Casting powers.
Mortally wounded in battle with his half-brother Captain Randor,
Keldor turned to his dark-arts master Hordak to save his life. Merging Keldor with the extra-dimensional being Demo-Man from Despondos, Keldor was forever changed into Skeletor, Overlord of Evil! He gathered together the greatest outcasts and evil warriors of Eternia in his quest to gain entry into Castle Grayskull and obtain what he believes is the universe's ultimate power source.
Skeletor has the same number of hit dice as the original Magic User and the same Spell-Casting powers.
Mortally wounded in battle with his half-brother Captain Randor,
Keldor turned to his dark-arts master Hordak to save his life. Merging Keldor with the extra-dimensional being Demo-Man from Despondos, Keldor was forever changed into Skeletor, Overlord of Evil! He gathered together the greatest outcasts and evil warriors of Eternia in his quest to gain entry into Castle Grayskull and obtain what he believes is the universe's ultimate power source.
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