Saturday, November 26, 2016
Adventurer Conqueror King and Dwimmermount
I run a DnD 5E game on Fridays. Last week the players hit 20th Level and destroyed Azathoth. Yeah, Azathoth. They had their reasons.
Last night we did a one-shot of Adventurer Conqueror King and they explored about 1/3 of the 1st level of Dwimmermount.
One of my players has been playing since ADnD 2E, one player has played since DnD 4E, and two players have only played DnD 5E.
We used randomly rolled Pre-Gens from this PDF.
I took a few minutes before the game to go over the ACKS rules AND to emphasize that you aren't limited by your sheet to do something. I made it abundantly clear that creativity and exploration were as important as combat.
As an aside, I thoroughly enjoyed Dwimmermount and cannot recommend it enough. I hope to run within it's halls again.
I did use two house-rules, when a 1st Level spell is cast, roll a d6, on a 3-6, the spell slot is not expended. I also gave the characters 10 additional hit points. I don't know that they needed it, but since it was a one-shot, I didn't mind them and I don't think they impeded play.
I think they were starting to get the hang of the Old School approach by the time we finished. They all had a good time and were willing to play it again. That's really all I can ask for.