Sunday, November 20, 2016

Swords and Wizardry: Squig





SQUIG

Hit Dice: 1
Armor Class: 7 [12] 
Attacks: Teeth (1d4) 
Saving Throw: 17
Special: Unpredictable
Move: 12
Alignment: Chaos 
Challenge Level/XP: 1/15 

   Unpredictable movement is a hallmark of a squig, if a squig intends to move this turn roll a d8: A 1 is North, a 2 is Northeast, a 3 is East, a 4 is Southeast, a 5 is South, a 6 is Southwest, a 7 is West, and an 8 is Northwest. The result is the direction they move this turn.

   The Squigs (short for "Squiggly Beasts") are considered by many to be the simplest form of Greenskin life. Squigs seems to be extremely simple in terms of their motivations. So far, they have only ever been reliably observed exhibiting two behavioral patterns; eat anything edible that is nearby, then move more-or-less randomly until there is something else to eat within range and once more wander about aimlessly. A number of bizarre offshoots of Squigs have been seen in various locations within the Old World, though they inevitably favour lightless areas such as caves and underground tunnels.

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