Wednesday, November 30, 2016

Swords and Wizardry: Saurus







SAURUS for Swords and Wizardry

Hit Dice: 3
Armor Class: 6 [13] 
Attacks: Weapon (1d10)
Saving Throw: 14
Special: Ferocious
Move: 9
Alignment: Neutral 

Challenge Level/XP: 3/60 


   The ferocity of the Saurus allows it to fight until it reaches -5 hit points before it dies.
   The Saurus form one of the core species of the Lizardmen race, created by the Old Ones to be the warriors and guardians of their society. When the Temple-Cities are on the warpath, it is the Saurus who make up the hardened core of the fighting forces. This is of no surprise, for the Saurus were created solely for the purpose of warfare and nothing else. They are large and ferocious predator-warriors, so single-minded in their duties that they have no concept of personal thought, individuality or personality.
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