Tuesday, September 22, 2015

Prime Materials: Scro for D&D 5th Edition

I'm converting races from Spelljammer's Complete Spacefarer's Handbook to 5th Edition.


The scro are a muscular race, they resemble orcs, but are larger, stronger and more intelligent.  They average 6 feet in height, along, sharp teeth filed to a point and inscribed with various totemic symbols and inserted with gems.  Their skin varies in color from jet black to burnt orange.

The scro are a military-minded people who spend their entire lives oriented around their military hierarchy, with larger and more powerful score at the highest levels.

Scro society is codified in a rigid set of laws and customs laid down by the founder of scro society: Dukgash, the first Almighty Leader.  The spartan lifestyle that this code permits is oriented toward improving the mind and body so that victory can be achieved.

Scro Traits

Your Scro character has certain traits.

Ability Score Increase. Your Strength score increases by 2, your Intelligence score increases by 1.

Age. Scro mature at the same rate as humans.

Alignment.  You are often lawful. 

Size. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to dark places, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Learned. You gain proficiency in the History skill.

Bite. You are proficient with your bite which deals 1d4 piercing damage on a hit.

Tactician. You may add your Intelligence modifier to initiative.

Languages. You can speak, read, and write Common and Orc. 

No comments:

Marvel Monday: Hulk for Godbound

        Immoral Hulk  for Godbound AC:  5 (Requires a magic weapon) HD:  9 Attack:  +9 x2 Morale:  10 Move:  40' Save:  6+ Damage:  1d6 ...