Wednesday, September 30, 2015

Cryptogram: Dungrove Elder for the Cypher System







DUNGROVE ELDER X = 1d6+1 (X x 3)


Motive: Protect the forest
Environment: Forests
Health: X
Damage Inflicted: X
Armor: 2
Movement: Short
Modifications: Intellect defense X+1, Perception X+1, Speed defense X-1
Combat: The protector and commander of the forest itself.

Tree Army: He has 1d6 Level 2 Minions.
Hexproof: He is immune to esoteries and magic.
Use: An shadowy evil has infiltrated the forest close to the characters and they hear the call to battle of the forest's elder.
Loot: --


(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

No comments:

Monster Monday: Conan's Night God for Swords & Wizardry

       Night-God   for Swords and Wizardry Hit Dice:  5 Armor Class:  5 [14] Attacks:  L1 bite (1d8+1) Saving Throw: 5 (fly 60) Morale:  11...