DUNGROVE ELDER X = 1d6+1 (X x 3)
Motive: Protect the forest
Damage Inflicted: X
Modifications: Intellect defense X+1, Perception X+1, Speed defense X-1
Combat: The protector and commander of the forest itself.
Tree Army: He has 1d6 Level 2 Minions.
Hexproof: He is immune to esoteries and magic.
Use: An shadowy evil has infiltrated the forest close to the characters and they hear the call to battle of the forest's elder.
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