Saturday, September 26, 2015

Prime Materials: Animavore for D&D 5th Edition

Your worst nightmare?  Do your nightmares eat you?  Ripping chunks from your flesh, slowly, delighting in your pain, in your fear.  Finally, after you beg for your end it obliges you by devouring your soul, your very essence as dessert?  Somethings are better left unknown.  Better left undisturbed.

Medium aberration, chaotic evil

Armor Class 16 (natural armor)
Hit Points 104 (16d8 + 32) 
Speed 30 ft.
   Str            Dex         Con           Int         Wis         Cha
14 (+2)        16 (+3)        14 (+2)        11 (+0)      13 (+1)      17 (+3)

Senses truesight 60 ft.; passive Perception 11
Languages All, telepathy 60 ft.
Challenge 8 (3,900 XP)


Frightful Presence. Each creature of the animavore's choice that is within 30 feet of the aberration and aware of it must succeed on a DC 14  Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aberration's Frightful Presence for the next 24 hours.




Multiattack. The fomorian attacks twice with its bite or makes one bite and uses Devour Anima once.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
Hit: 12 (3d6 + 2) piercing damage.

Devour Anima. The animavore psychically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature takes 25 (5d8 + 3) psychic damage on a failed save, or half as much damage on a successful one.  Additionally, the animavore regains 10 (3d6) hit points.

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