Thursday, January 21, 2016

Cypher System: Wields The Omnitrix Focus

This is for my 14 year old son:








WIELDS THE OMNITRIX
You have found an ancient alien device that stores the DNA profiles of numerous alien races and may gain their powers and form for 1 hour.


Connection: Choose one of the following.

1. Pick one other PC. This character has been your friend for a long time, and has witness your struggles with the Omnitrix.  Once in a 24 hour period they can allow you to roll a second d6 and will decide which of the two die rolls you will use, as long as they are within 5 feet of you when you use the Omnitrix.

2. Pick two other PCs. You know about an important connection between them that even they don’t know about.

3. Pick one other PC. This character has interesting ideas about the technology and how we can use it. If you are trained in Technology, after you talk to this character for an hour, you gain an asset on any task involving identifying, researching, interacting, or repairing technology.

4. Pick one other PC. He is extremely xenophobic when it comes to aliens. You want to help him, but you aren’t sure how or even whether he will be open to your assistance.

Additional Equipment: You have a several electronic devices that you use constantly.

Omnitrix Abilities: When you select a Foci, you need to choose an alien form to represent it.

Minor Effect Suggestion: The target is knocked back a short distance by the power of your attack, and the difficulty of its next task is modified by one step to its detriment.

Major Effect Suggestion: Alien technology explodes. You can target and destroy a piece of alien tech that a foe is holding or wearing.

Tier 1: It's Hero Time. Roll a d6 and for the next hour you have access to Tier 1 of the Focus rolled:


1) Bears A Halo Of Fire
2) Abides In Stone
3) Moves Like The Wind
4) Talks To Machines
5) Performs Feats Of Strength
6) Soars Across The Sky
Tier 2: Goin' Hero. Roll a d6, you may spend 1 Intellect point to add 1 to the roll, and for the next hour you have access to Tier 1 through 2 of the Focus rolled:

1) Bears A Halo Of Fire
2) Abides In Stone
3) Moves Like The Wind
4) Talks To Machines
5) Performs Feats Of Strength
6) Soars Across The Sky

Tier 3: Oh, Man. Roll a d6, you may spend 1 Intellect point to add 1 or subtract 1 to the roll, and for the next hour you have access to Tiers 1 through 3 of one of the Foci rolled:

1) Bears A Halo Of Fire or Rides The Lightning
2) Abides In Stone or Sculpts Light
3) Moves Like The Wind or Resides In Silicon
4) Talks To Machines or Projects Energy
5) Performs Feats Of Strength or Employs Magnetism
6) Soars Across The Sky or Grows To Towering Heights

Tier 4: Ultimate Hero Time. Roll a d6, you may spend 1 Intellect point to add 1 or subtract 1 to the roll, and for the next hour you have access to Tiers 1 through 4 of one of the Foci rolled:

1) Bears A Halo Of Fire or Rides The Lightning
2) Abides In Stone or Sculpts Light
3) Moves Like The Wind or Resides In Silicon
4) Talks To Machines or Projects Energy
5) Performs Feats Of Strength or Employs Magnetism
6) Soars Across The Sky or Grows To Towering Heights

Tier 5: Omni-Cool. Roll a d6, you may instead spend 3 Intellect points to instead choose your Focus, and for the next hour you have access to Tiers 1 through 5 of one of the Foci rolled or selected:

1) Bears A Halo Of Fire or Rides The Lightning
2) Abides In Stone or Sculpts Light
3) Moves Like The Wind or Resides In Silicon
4) Talks To Machines or Projects Energy
5) Performs Feats Of Strength or Employs Magnetism
6) Soars Across The Sky or Grows To Towering Heights

Tier 5: Omni-Trick Roll a d6, you may instead spend 3 Intellect points to instead choose two Foci, and for the next hour you gain mixed access to Tiers 1 through 6 of the Foci rolled or selected: (E.G., If you roll a 1 you can have Tiers 1,3, and 5 of Bears A Halo Of Fire and Tiers 2, 4, and 6 of Rides The Lighting; Or for 3 Intellect points you may select Tiers 1 through 4 of Projects Energy and Tiers 5 and 6 of Soars Across The Sky)

1) Bears A Halo Of Fire or Rides The Lightning
2) Abides In Stone or Sculpts Light
3) Moves Like The Wind or Resides In Silicon
4) Talks To Machines or Projects Energy
5) Performs Feats Of Strength or Employs Magnetism

6) Soars Across The Sky or Grows To Towering Heights
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