They were originally created as the Lizardmen's construction slaves. They were the ones who carried the huge blocks of the temple cities into place. However the Kroxigor were never meant to be the smartest of the Old Ones creations, and so they need directions from their smaller kin.
The Kroxigors are rarely spawned into the world. When they are they come in small numbers and from the same spawning pools as the Skinks.
KROXIGOR
4th level wrecker [HUMANOID]
Initiative: +3
Smash +9 vs. AC - 14 damage
Natural Even Roll: Add the escalation die in additional
damage.
Fury +7 vs PD (1d3 nearby enemies) - 14 damage
Nastier Specials
Crush +8 vs. PD - 14 damage
Natural 16+: 20 additional damage
Monster: When the escalation die is 4, the kroxigor regains 20 hit points.
AC 20
PD 18 HP 60
MD 14
4th level wrecker [HUMANOID]
Initiative: +3
Smash +9 vs. AC - 14 damage
Natural Even Roll: Add the escalation die in additional
damage.
Fury +7 vs PD (1d3 nearby enemies) - 14 damage
Nastier Specials
Crush +8 vs. PD - 14 damage
Natural 16+: 20 additional damage
Monster: When the escalation die is 4, the kroxigor regains 20 hit points.
AC 20
PD 18 HP 60
MD 14
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