Saturday, November 22, 2014

Prime Materials: Dynamo, a wand for D&D 5th Edition


Wand, uncommon

Rumors persist that Dynamo was given to the Blackstaff by his master upon finishing his apprenticeship.  However, many assume that if the wand really did belong to the archmage, he'd have sought it out at some point in the intervening years.  Darker rumors about a curse that follows the wand occasionally is gossiped about amongst mages over tea.  They story insists that the wand is the resting place of an ancient evoker who is stealing the life energy of its wielders, so that he may one day return to life.

Dynamo has 1d4 charges that reset at dawn each day.  You may spend one charge to bump the damage dice of a spell by one step (from d6 to d8, etc.).

Force Multiplier (requires attainment) Evokers who are attuned to Dynamo, may spend one charge to add one additional damage die to a spell.

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