Wednesday, November 26, 2014

Primeval Thule: Soothsayer Background for D&D 5th Edition

Backgrounds here are bases on the Narratives in Primeval Thule, so they will gain abilities as a character levels.  They are only intended for use in the Primeval Thule setting and are not designed to be mixed with standard Backgrounds.

Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.


Areas of Proficiency (1st level): You are proficient in Arcana, Insight, and Religion.

Langauges (1st level): One of your choice.

Tools (1st level): Two of your choice.

Foretelling (Level 1):  Once per day, you can perform a foretelling for one ally within 30 feet. This requires one minute, and you cannot foretell for yourself.   Roll a d20 three times and record the results in order. You can spend a Luck point at any time to substitute the first d20 roll for a d20 roll made by the target ally, or made by an enemy attacking the target ally. The target ally need not be in sight, and you do not need to be able to take an action or even be aware of the ally’s situation—you performed your foretelling earlier, and now it is unfolding. If you have a second Luck point available, you can substitute the second d20 roll after you use the first, and if you have a third Luck point available, you can use the third roll after you use the first and second.
Hear Sooth (6th level): You gain advantage when interacting with merchants, nobles, and other people of wealth. In addition, your reputation as a soothsayer leads powerful individuals to seek out your assistance. You gain a moderate income (30 gp per month) from wealthy patrons who request your counsel.
Optionally this is a feat and can only be taken if you have this background and are at least 4th level, additionally you gain +1 Charisma.

Prophecy Revealed (10th level): Once during each character level at 10th level and above, you
gain a special insight into an important situation or challenge you face by recognizing the signs of old prophecies coming true or discerning the meaning of a powerful omen. This allows you to ask the GM for a hint in the current situation, however if the GM determines that there is no additional information or special insight available, you do not expend this use of the ability.
  Optionally this is a feat and can only be taken if you have this background and are at least 8th level, additionally you gain +1 Intelligence.

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