Sunday, November 16, 2014

Masters of the Universe Monday Extra: Lodebone for D&D 5th Edition

I love He-Man and the Masters of the Universe.  Awhile back, I wrote up a character while brainstorming it as a setting.  Now I have decided to expand on that.

Basically, I've bolted Gamma World 7th Edition's Origins onto 5E using this site.

Lodebone (Magnetic/Reanimated)
4th Level Fighter
Follower of He-Man and rebellious Gar
Armor Class 12 (Studded Leather Armor)
Hit Points 23 (4d10-4) 
Speed 25 ft.
Initiative +0


   Str        Dex      Con       Int        Wis      Cha
  17 (+3)        10 (+0)       8 (-1)      18 (+4)      15 (+2)       7 (-2)

Background Hermit
Skills Athletics +5, Arcane +1, History +1, Intimidation +0
Saves Strength +5, Constitution +1
Tools Herbalism Kit, Mechanic's Tools
Senses passive Perception 12
Languages Common, Gar, Uncommon
Proficiency +2

Fighting Style Great Weapon Fighting
Second Wind
Action Surge 

Martial Archetype Champion
Improved Critical 

Melee Attack—Battleaxe +5 to hit (reach 5 ft.; one creature). 
Hit: 1d8+3 (1H) or 1d10+3 (2H) slashing damage.

Melee Attack—Nasty Bite +5 to hit (reach 5 ft.; one creature).  
Hit: 2d6 piercing damage and on a critical hit heal 9 (5 + Level) hit points.

Ranged Attack—Lodestone Lure  (range 25 ft.; one creature).  
Effect: Target must make a DC 10 Constitution save or take 1d8 force damage and be pulled toward up to 15 ft. toward you.

Advantage when using Mechanic's Tools.

When pushed or pulled, you can reduce the distance by 5 ft.

Magnetic Critical 1d10 extra force damage and the target is restrained until the end of their next turn.

Advantage on Dexterity (Athletics) checks.

Undead Recuperation You are immune to disease and when  you start your turn with at least 1 hit point, as a reaction heal your level in hit points.

Zombie Surprise When you start your turn with 0 hit points, heal your level in hit points.  You may not use this ability again until you complete a short or long rest.

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