Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.
Areas of Proficiency (1st level): You are proficient in Acrobatics and History.
Langauges (1st level): One of your choice.
Tools (1st level): One of your choice.
Thief's Feint (Level 1): When you spend a Luck point to gain a bonus before you make an attack roll, you can perform a thief’s feint. Instead of the normal bonus, you gain advantage on the attack roll, and may make use your sneak attack dice against the attack. After the attack, you can move up to your full speed.
Reputation (6th level): You gain advantage on skill checks to interact with criminal elements in civilized areas—you’ve earned a reputation that other thieves and outlaws respect. Your bonus also applies to charisma (intimidate) or (persuasion) checks against common citizens, who are likewise aware of the fact that you mean business. On the down side, the authorities know your name and are generally hostile toward you.
Optionally this is a feat and can only be taken if you have this background and are at least 4th level, additionally gain +1 Charisma.