Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.
Sacred Slayer
Areas of Proficiency (1st level): You are proficient in History and Stealth.
Langauges (1st level): One of your choice.
Tools (1st level): Two of your choice.
Slayer's Strike (Level 1): When you spend a Luck point to gain a bonus before an attack roll, you can make a slayer’s strike instead. You gain advantage to the attack roll, and your attack deals 2d6 extra damage if you hit. In addition, if the target is a special enemy of your god (see the sidebar on page 265), the target must su ceed on a Constitution save (DC 8 + your Proficiency bonus + your Wis modifier) or die.
Sacred Relic (6th level): In recognition for your service to the temple, you are granted custody of a holy relic that can aid you in your duties. Choose one of the following: +1 weapon, +1 armor, +1 bracers of armor, +1 cloak of resistance, ring of mind shielding (gain advantage on all Wisdom saves), ring of protection +1, or an item of the GM’s discretion of similar power. While magic items are rare in Thule, temples often hoard mysterious treasures acquired down through the centuries. The sacred relic is not yours to dispose of, and if you no longer need it, you are expected to return it to your temple.
Optionally this is a feat and can only be taken if you have this background and are at least 4th level.
Optionally this is a feat and can only be taken if you have this background and are at least 4th level.
Optionally this is a feat and can only be taken if you have this background and are at least 8th level.
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