Wednesday, November 19, 2014

Primeval Thule: Sacred Slayer for D&D 5th Edition

Backgrounds here are bases on the Narratives in Primeval Thule, so they will gain abilities as a character levels.  They are only intended for use in the Primeval Thule setting and are not designed to be mixed with standard Backgrounds.

Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.

Sacred Slayer


Areas of Proficiency (1st level): You are proficient in History and Stealth.

Langauges (1st level): One of your choice.

Tools (1st level): Two of your choice.

Slayer's Strike (Level 1):  When you spend a Luck point to gain a bonus before an attack roll, you can make a slayer’s strike instead. You gain advantage to the attack roll, and your attack deals 2d6 extra damage if you hit. In addition, if the target is a special enemy of your god (see the sidebar on page 265), the target must su ceed on a Constitution save (DC 8 + your Proficiency bonus + your Wis modifier) or die.
Sacred Relic (6th level): In recognition for your service to the temple, you are granted custody of a holy relic that can aid you in your duties. Choose one of the following: +1 weapon, +1 armor, +1 bracers of armor, +1 cloak of resistance, ring of mind shielding (gain advantage on all Wisdom saves), ring of protection +1, or an item of the GM’s discretion of similar power. While magic items are rare in Thule, temples often hoard mysterious treasures acquired down through the centuries. The sacred relic is not yours to dispose of, and if you no longer need it, you are expected to return it to your temple.
Optionally this is a feat and can only be taken if you have this background and are at least 4th level.

Planar Ally (10th level): Once during each character level at 10th level and above, you can cast planar ally even if you are not normally able to cast the appropriate spell. You need not provide the ally with any payment, since it serves out of loyalty to your temple. Calling upon your planar ally only requires one full-round action instead of the normal 10-minute casting time (you can assume that priests of your temple cast the spell on your behalf be-tween your adventures, and made arrangements for the ally to answer when you called).
Optionally this is a feat and can only be taken if you have this background and are at least 8th level.

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