Saturday, April 13, 2013

On Being a Game Master: Letting it Roll

A few weeks ago, I posted about feeling like I ran a very poor session of Dragon Age for John W.'s group.

I'm happy to report that, while it took several weeks for, the next session (our third), I felt it went much, much better.

Stranded in the Fade, I had a book that Nathan's character find simply be used to conjure the rest of the party.

Then the players began to experiment with the Fade and shaping it.  Seemed fair enough.

Next was their encounter with Battle Beasts allied with K-Thu-Lu.  Why not?

I was surprised that Matt W.'s character decide to take K-Thu-Lu's shape.  Yes.  Yes, he did.

Two characters died horrible deaths in the ensuing firestorm, but they decided to make Battle Beasts for the next session.  So, I think it went pretty well.


Something I did a little differently was that I embraced my gonzo.

Most of my sessions have at least a dollop for good measure, but I just let it roll.  And I let the player's drive it.

They did good.

See you on the flip side!

Matt W. wants to be this guy.
Dave wants to be this guy.
















2 comments:

Unknown said...
This comment has been removed by the author.
Unknown said...

Wanted to give you props for the game, and encourage you to go into more detail about the character deaths. Their death did lead to the creation of the phrase "Table-Palm".

Your page, though is acting wonky with my comments, seeming to double post them. So, if there are two of these, I apologize.

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