Tuesday, April 23, 2013

Battle Beast Tuesday: Ferocious Tiger for D&D Next

Ferocious Tiger

Medium Humanoid

Armor Class 15

Hit Points 26 (4d10+4) 

Speed 40 ft.
Senses darkvision 30 ft.

Str 14 (+2)     Dex 16 (+3)    Con 13 (+1)
Int  9 (-1)       Wis 13  (+1)   Cha  12  (+1)

Alignment lawful
Languages common, feline

Fearful Symmetry:  Ferocious Tiger gains advantage on all Dexterity checks to sneak and hide.

Apex Predator: Ferocious Tiger's critical hit range for melee attacks is 19-20.

(Optional) Heart of Water: Ferocious Tiger is vulnerable to wood damage.

(Optional) Riptide: Ferocious Tiger is resistant to fire damage.
Melee Attack—Claws: +4 to hit (reach 5 ft.; one creature). 
Hit: 6 (1d6+2) water damage.

Melee AttackWhirlpool Mace: +4 to hit (reach 5 ft.; one creature). 
Hit: 8 (1d10+2) water damage.

Ranged AttackShoulder Cannon: +4 to hit (range 100 ft./200 ft.; one creature). 
Hit: 7 (2d6) wood damage.

Ranged AttackShoulder Missles: +5 to hit (6 uses per day; range 200 ft./400 ft.; one creature). 
Hit: 7 (1d8+3) water damage.


Level 4                   XP 250

No comments:

Old Gods of Appalachia: Horned Head for Worlds Without Number

The Thing Whose Name Sounds Like Horned Head, But Is Not   for Worlds Without Number "Its coat was black as soot. Its hooves were we...