Tuesday, April 23, 2013

Battle Beast Tuesday: Ferocious Tiger for D&D Next


Ferocious Tiger


Medium Humanoid

Armor Class 15

Hit Points 26 (4d10+4) 

Speed 40 ft.
Senses darkvision 30 ft.


Str 14 (+2)     Dex 16 (+3)    Con 13 (+1)
Int  9 (-1)       Wis 13  (+1)   Cha  12  (+1)

Alignment lawful
Languages common, feline


TRAITS______________________________________
Fearful Symmetry:  Ferocious Tiger gains advantage on all Dexterity checks to sneak and hide.


Apex Predator: Ferocious Tiger's critical hit range for melee attacks is 19-20.

(Optional) Heart of Water: Ferocious Tiger is vulnerable to wood damage.


(Optional) Riptide: Ferocious Tiger is resistant to fire damage.
ACTIONS_____________________________________
Melee Attack—Claws: +4 to hit (reach 5 ft.; one creature). 
Hit: 6 (1d6+2) water damage.

Melee AttackWhirlpool Mace: +4 to hit (reach 5 ft.; one creature). 
Hit: 8 (1d10+2) water damage.

Ranged AttackShoulder Cannon: +4 to hit (range 100 ft./200 ft.; one creature). 
Hit: 7 (2d6) wood damage.


Ranged AttackShoulder Missles: +5 to hit (6 uses per day; range 200 ft./400 ft.; one creature). 
Hit: 7 (1d8+3) water damage.


ENCOUNTER BUILDING 

Level 4                   XP 250

No comments:

TinyD6: The Pyramid on Boontu Star Wars Actual Play

Last night I ran a one-shot using TinyD6 for Star Wars and I think it went great. I really like TinyD6 and find it to be streamlined and int...