Friday, July 31, 2015

Aeon: Dragonborn for Fantasy AGE

Dragonborn



Dragonborn Names


Ahep, Memphis, Neratiti, Nut, Sekmeht, Ula 

Playing a Dragonborn


If you choose to play a dragonborn, modify your character as follows: 

• Add 1 to your Strength ability. 

• Pick one of the following ability focuses: Communication (Leadership) or Willpower (Self-Discipline)

• You have Dark Sight, which allows you see up to 20  yards in darkness without a light source. 

• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).

• You can speak and read the Dragonborn and Common Tongue.

• Roll twice on the Dragonborn Benefits table or once on the Dragonborn Benefits table and once on the Dragonborn Heritage table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different. 

Dragonborn Benefits

2d6 Roll                    Benefit
  2               +1 Accuracy

3-4             Focus: Constitution (Stamina) 

  5              Focus: Strength (Intimidation) 

  6              Weapon Group: Heavy Blades* 

7-8             +1 Willpower 

  9               Focus: Strength (Might)

10-11          Focus: Intelligence (Military Lore)

 12             +1 Fighting 

* If the class you choose provides this already, you can take the focus Fighting (Heavy Blades) instead. 


Dragonborn Heritage

2d6 Roll                    Benefit
  2               You learn the Arcane Awareness Spell and gain 12
                   Magic Points. Your Casting Roll is 3d6 + Perception +
                   Smelling. If you choose the Mage class, you can
                   take the focus Intelligence (Power Arcana) instead.

3-4              You learn the Rock Blast Spell (as a breath weapon)
                    and gain 12 Magic Points.  Your Casting Roll is
                    3d6 + Constitution + Stamina. Your Spellpower is
                    10 + Constitution + Stamina. If you choose the Mage
                    class, you can take the focus Intelligence (Earth
                    Arcana) instead.

  5               You learn the Shadow Dagger Spell (as a breath
                   weapon) and gain 9 Magic Points.  The Casting Roll is
                   3d6 + Constitution + Stamina. If you choose the Mage
                   class, you can take the focus Intelligence (Shadow
                   Arcana) instead.

  6               You learn the Wind Blast Spell (as a breath weapon)
                    and gain 24 Magic Points.  Your Casting Roll is
                    3d6 + Constitution + Stamina. Your Spellpower is
                    10 + Constitution + Stamina. If you choose the Mage
                    class, you can take the focus Intelligence (Air Arcana)
                    instead.

7-8              
You learn the Flame Blast Spell (as a breath weapon)
                    and gain 12 Magic Points.  Your Casting Roll is
                    3d6 + Constitution + Stamina. Your Spellpower is
                    10 + Constitution + Stamina. If you choose the Mage
                    class, you can take the focus Intelligence (Fire Arcana)
                    instead.

  9               You learn the Forest Blend Spell and gain 12 Magic
                   Points.  Your Casting Roll is 3d6 + Dexterity + Stealth.
                   Your Spellpower is 10 + Dexterity + Stealth. If you
                   choose the Mage class, you can take the focus
                   Intelligence (Wood Arcana) instead.

10-11          You learn the Lightning Blast Spell (as a breath
                   weapon) and gain 12 Magic Points.  Your Casting
                   Roll is 3d6 + Constitution + Stamina. Your Spellpower
                   is 10 + Constitution + Stamina. If you choose the Mage
                   class, you can take the focus Intelligence (Lightning
                  Arcana) instead.

 12              
+2 Armor.


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