Sunday, July 12, 2015

Cryptogram: Cyber-Knight for the Cypher System

CYBER-KNIGHT 4 (12)


Motive: Survival
Environment: Anywhere
Health: 12
Damage Inflicted: 4 points
Armor: 3
Movement: Long
Modifications: Speed defense is level 5
Combat: A cyber-knight is a master of melee combat and a deadly foe who is not to be trifled with lightly. 


If they take a -1 difficulty to attack, they inflict 3 points of damage that ignores armor.
Use: A bounty has been placed on one of the character's heads and a cyber-knight is hot on their trail to bring them in.
Loot: A dead cyber-knight yields 1d3 cyphers.

No comments:

#RPGaDAY 2019: Day 22, 23, & 24

As a Game Master I can get LOST keeping track of all of the Player's actions and plots. I find that is good to make notes from a se...