DRAGON HATCHLING 5 (15)
Motive: Discovery
Environment: Anywhere
Health: 15
Damage Inflicted: 5
Armor: 3
Movement: Short (walking) or Long (flying)
Modifications: Use Esotery 6
Combat: Dragons are mystical creatures by their very nature with several abilities:
Breath Weapon: As an action they inflict 2 damage to all creatures in short range.
Magic Wards: As an action they gain Intellect defense 6.
Premonitions: Initiative 6.
Shapeshift: They may appear as any creature they are aware of that is level 4 or lower and have Imitation 4.
Cyphers: They have 2 random cyphers.
Use: A dragon hatchling has found an ancient vault full of treasures. It has begun preying on local livestock and the nearby farmers have hired to character's to deal with it.
Loot: A dead dragon hatchling yields 1d3 cyphers.
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