Thursday, July 30, 2015

Aeon: Tiefling Race for Fantasy AGE [UPDATED]

Revised and updated with valuable input from Mark Miller and Joey Mullins.

Tiefling

By Grandanvil.


Tiefling Names


Aqta, Barakus, Callista, Ekemon, Ia,
Kriella, Loocis, Meloch, Nemiia,
Oryanna, Pelaios, Skanos, Thrice 




Playing a Tiefling


If you choose to play a tiefling, modify your character as follows:

• Add 1 to your Intelligence ability.

• Pick one of the following ability focuses: Communication (Deception) or Dexterity (Stealth).

• You have Dark Sight, which allows you see up to 20  yards in darkness without a light source.

• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).

• You can speak and read the Common Tongue.

• Roll twice on the Tiefling Benefits table or once on the Tiefling Benefits table and once on the Tiefling Heritage table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different. 

Tiefling Benefits

2d6 Roll                    Benefit
  2               +1 Communication

3-4             Focus: Communication (Bargaining) 

  5              Focus: Intelligence (Arcane Lore)

  6              Weapon Group: Light Blades* 

7-8             +1 Dexterity 

  9               Focus: Dexterity (Legerdemain)

10-11          Focus: Intelligence (Religious Lore)

 12             +1 Willpower 

* If the class you choose provides this already, you can take the focus Accuracy (Light Blades) instead.


Tiefling Heritage

2d6 Roll                    Benefit
  2               +2 to tests vs the Spellpower of Earth Arcana.

3-4              +2 to tests vs the Spellpower of Water Arcana.

  5               Your Speed is equal to 12 + Dexterity (minus armor
                   penalty if applicable).

  6               +2 to tests vs the Spellpower of Lightning Arcana.

7-8              
You learn the Shadow's Embrace Spell and gain 4
                   Magic Points.  You automatically succeed on the
                   Casting Roll. If you choose the Mage class, you can
                   take the focus Intelligence (Shadow Arcana) instead.

  9               You have spikes on your body, when a creature hits
                   you with a Brawling attack you deal 2 points of
                   penetrating damage to them.

10-11          Your Horns are a Brawling Weapon that deal 1d6
                   damage.  

 12              
+2 to tests vs the Spellpower of Fire Arcana.




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