Monday, April 6, 2015

Masters of the Universe Monday: Tri-Klops for D&D 5th Edition



Trydor Esooniux Scope, was riginally an inter-dimensional bounty hunter and tracker. Scope was recruited by Skeletor during one of the final battles of the Great Unrest to bolster his weakened forces.


As good with a blade as he is crafty, Scope took the name Tri-Klops after an accident left him blind and he was forced to wear a tri-optic visor which granted him expanded tracking abilities including Gammavision, the ability to see around objects, Distavision, a form of Far Vision, Night Vision, and the ability to generate optic blasts. Tri-Klops uses his three different eyes to spy for Skeletor!



Tri-Klops
Medium humanoid, Evil                                        ________________________________________________


Armor Class 13 (scale mail)
Hit Points 55 (10d8+10) 
Speed 30 ft.
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   Str            Dex         Con           Int         Wis         Cha
15 (+2)     14 (+2)     13 (+1)     12 (+1)    19 (+4)     13 (+1)
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Skills Perception +6
Senses darkvision 120 feet; passive Perception 17
Languages Common
Challenge 4 (1,100 XP)


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Distavision.  Tri-Klops has advantage on Wisdom (Perception) checks.

Gammavision.  Tri-Klops ignores cover when making ranged attacks.


Tri-Optic Visor.  Tri-Klops has advantage on initiative.

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ACTIONS


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Multiattack. Tri-Klops makes two attacks.

Longsword. Melee Weapon Attack+7 to hit, reach 5 ft., one creature.  
Hit: 9 (1d8+4) slashing damage.

Visor Optic Blast. Ranged Weapon Attack+7 to hit, range (200/800 ft.), one creatureHit:  10 (1d10+4) force damage.




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