Monday, April 27, 2015

Masters of the Universe Monday: Faker for D&D 5th Edition


Faker was originally built by Man-At-Arms to cover for He-Man when Prince Adam was needed, but was abandoned, after his first mission, in the royal junk yard and salvaged by Tri-Klops. 

At the request of Skeletor, Faker was reprogrammed to replace He-Man and convince the people of Eternia that He-Man had betrayed King Randor and turned to evil.


Medium humanoid, Evil                                        ________________________________________________

Armor Class 17  (scale mail)
Hit Points 95 (10d8+50) 
Speed 40 ft., 
   Str            Dex         Con           Int         Wis         Cha
20 (+5)     14 (+2)     20 (+5)     10 (+0)    10 (+0)     14 (+2)

Skills Athletics +7, Deception +4
Damage Resistances psychic
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 feet; passive Perception 10
Languages Common
Challenge 4 (1,100 XP)


Living Construct. Faker is immune to disease.

Magic Resistance. Faker has advantage on saving throws against spells and other magical effects. 



Multiattack. Faker can maktwo attacks.

Unarmed Strike. Melee Weapon Attack+7 to hit, reach 5 ft., one creature.  
Hit: 9 (1d8+5) bludgeoning damage.

Faker Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8+5) slashing damage.

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