Thursday, April 23, 2015

Thor's Day: Mjolnir for D&D 5th Edition

MJOLNIR

Weapon (warhammer), artifact (requires attunement)


You gain a +3 bonus to attack and damage rolls made with this magic weapon.

In addition, while attuned to the warhammer it deals an additional d8 thunder damage and d8 lightning damage. Further, it may be thrown with a range of 50/150 feet and will always return to your hand by the end of your turn. Finally, as a bonus action you may smash the ground at your feet and all creatures within a 10 foot radius must make a DC 14 Dexterity saving throw or be knocked prone. You may not use the smash ability again until you finish a short or long rest.

"Then he gave the hammer to Thor, and said that Thor might smite as hard as he desired, whatsoever might be before him, and the hammer would not fail; and if he threw it at anything, it would never miss, and never fly so far as not to return to his hand; and if be desired, he might keep it in his sark, it was so small; but indeed it was a flaw in the hammer that the fore-haft was somewhat short."

1 comment:

Unknown said...

Synthetic urine must contain a certain level of acidity because it's supposed to be balanced for pH. Additionally, because organic urine is thicker than water, the mixture needs to be balanced for specific gravity. Fake urine typically comes in two forms - liquid or powdered. Liquid synthetic urine will come with a concentrated liquid base, while the powdered version will come with dehydrated urine powder that is mixed with water to create a urine-like consistency. Usually, the included ingredients and compounds are very similar, with the main difference lying in the consistency. Detox shampoos should be no different Visit: https://www.urineworld.com/

Halloween Treat: Witchfinder Major Exeter Ambergris IX for Lamentations of the Flame Princess

Witchfinder Major Exeter Ambergris IX  for Lamentations of the Flame Princess Armor 15, Movement 35’, 6 Hit Die, three attacks with blade 1d...