Monday, April 20, 2015

Masters of the Universe Monday: Kobra Khan for D&D 5th Edition


Kobra Khan 

A descendant of the ancient Snake Men, Khan of Clan Kobra became fascinated with the many legends of their victories in the Great Wars. Breaking into the archives of Eternos Palace, he learned that the great King Hsss had been locked in the Void at the end of the war. 

In a ruse to free his King, Khan joined forces with Skeletor and, with the help of Evil-Lyn, they acquired Zodak's staff, the key to freeing his Snake Men brethren. 

Together he and Evil-Lyn opened the Snake Pit portal releasing Hsss and his ageless army, returning their terror to Eternia. Khan went on to loyally serve Hsss, controlling his prey with his evil hypnotic mist!






Kobra Khan

Medium humanoid, Evil                                        ________________________________________________


Armor Class 13 (hide)
Hit Points 57 (10d8+10) 
Speed 30 ft., swimming 60 ft.
________________________________________________
   Str            Dex         Con           Int         Wis         Cha
11 (+0)     17 (+3)     13 (+1)     15 (+2)    13 (+1)     16 (+3)
________________________________________________

Skills Acrobatics +5, History +4, Persuasion +5
Senses darkvision 60 feet; passive Perception 11
Languages Common, Snaketongue
Challenge 4 (1,100 XP)

________________________________________________

ACTIONS


________________________________________________


Multiattack. Kobra-Khan can maktwo disruptor attacks.

Disruptor. Ranged Weapon Attack+5 to hit, range 40/120 ft., one creature.  
Hit: 10 (2d6+3) necrotic damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage plus 7 (2d6) poison damage.

Hypnotic Mist Spit. Ranged Weapon Attack+6 to hit, range 10/30 ft., one creature.  Hit: 9 (1d12+3) poison damage and the target loses all bonus actions and reaction until the end their next turn.
Post a Comment

Oakhurst: Deeper and Deeper

After a pact with a Hag, our Cleric, Druid, Rogue, and Monk returned to the village via a teleportation spell. The Cleric found a halfling v...