Kobra Khan
A descendant of the ancient Snake Men, Khan of Clan Kobra became fascinated with the many legends of their victories in the Great Wars. Breaking into the archives of Eternos Palace, he learned that the great King Hsss had been locked in the Void at the end of the war.In a ruse to free his King, Khan joined forces with Skeletor and, with the help of Evil-Lyn, they acquired Zodak's staff, the key to freeing his Snake Men brethren.
Together he and Evil-Lyn opened the Snake Pit portal releasing Hsss and his ageless army, returning their terror to Eternia. Khan went on to loyally serve Hsss, controlling his prey with his evil hypnotic mist!
Kobra Khan
Medium humanoid, Evil ________________________________________________
Armor Class 13 (hide)
Hit Points 57 (10d8+10)
Hit Points 57 (10d8+10)
Speed 30 ft., swimming 60 ft.
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Str Dex Con Int Wis Cha
11 (+0) 17 (+3) 13 (+1) 15 (+2) 13 (+1) 16 (+3)
11 (+0) 17 (+3) 13 (+1) 15 (+2) 13 (+1) 16 (+3)
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Skills Acrobatics +5, History +4, Persuasion +5
Senses darkvision 60 feet; passive Perception 11
Languages Common, Snaketongue
Challenge 4 (1,100 XP)
Languages Common, Snaketongue
Challenge 4 (1,100 XP)
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ACTIONS
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Multiattack. Kobra-Khan can make two disruptor attacks.
Disruptor. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one creature. Hit: 10 (2d6+3) necrotic damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage plus 7 (2d6) poison damage.
Hypnotic Mist Spit. Ranged Weapon Attack: +6 to hit, range 10/30 ft., one creature. Hit: 9 (1d12+3) poison damage and the target loses all bonus actions and reaction until the end their next turn.
Disruptor. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one creature. Hit: 10 (2d6+3) necrotic damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage plus 7 (2d6) poison damage.
Hypnotic Mist Spit. Ranged Weapon Attack: +6 to hit, range 10/30 ft., one creature. Hit: 9 (1d12+3) poison damage and the target loses all bonus actions and reaction until the end their next turn.
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