My brain likes very succinct adventures I can process easily, broad thumbnail sketch stuff not room by room detail. Robert Schwalb is great at writing these for Shadow of the Demon Lord and Shadow of the Weird Wizard. I can grab one of his adventures and be ready with ten minutes of prep if I have too. Joseph R. Lewis' Dungeon Age line falls into this category too. I've run a ton of their adventures over the last 6 years and heartily recommend them.
I've been trying to push myself creatively too. I'm intimidated by designing an adventure for publication so I'm facing that anxiety head on. I look back at the early years of the blog and I don't know that I recognize that person from a design and storytelling perspective. I want to get back there, at the very least.
As a local game store owner I have a ton of customers that want to play DnD, but not many that want to run it and I only have so many hours in the day for in-store play. I'm hoping that developing Hexagon for open table play will allow me to serve more of those customers and maybe teach some of them how to GM. If they have played the Hexagon and enjoyed it I can hand them a fully formed dungeon to use and let them know I can give them help because we are working with a common module.
My ultimate goal is a successful in-store campaign and a product I can distribute other to play.
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