Monday, April 27, 2015

Masters of the Universe Monday: Faker for D&D 5th Edition


Faker 

Faker was originally built by Man-At-Arms to cover for He-Man when Prince Adam was needed, but was abandoned, after his first mission, in the royal junk yard and salvaged by Tri-Klops. 

At the request of Skeletor, Faker was reprogrammed to replace He-Man and convince the people of Eternia that He-Man had betrayed King Randor and turned to evil.





Faker

Medium humanoid, Evil                                        ________________________________________________


Armor Class 17  (scale mail)
Hit Points 95 (10d8+50) 
Speed 40 ft., 
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   Str            Dex         Con           Int         Wis         Cha
20 (+5)     14 (+2)     20 (+5)     10 (+0)    10 (+0)     14 (+2)
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Skills Athletics +7, Deception +4
Damage Resistances psychic
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 feet; passive Perception 10
Languages Common
Challenge 4 (1,100 XP)

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Living Construct. Faker is immune to disease.


Magic Resistance. Faker has advantage on saving throws against spells and other magical effects. 
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ACTIONS


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Multiattack. Faker can maktwo attacks.

Unarmed Strike. Melee Weapon Attack+7 to hit, reach 5 ft., one creature.  
Hit: 9 (1d8+5) bludgeoning damage.

Faker Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8+5) slashing damage.

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