Tuesday, April 24, 2012
U is for Uatu
I always enjoyed seeing how different changepoints in Marvel history would turn out. Seeing the ramifications of different decisions and catastrophes would impact those characters was very enlightening. In my opinion a Gamemaster needs to constantly be ready for What If.
I try to think about consequences and ramifications when building stories for my players. Each decision they make should move the story along somehow. As much as I love plotting out a whole campaign in advance, the player's actions should be the spotlight. In many ways, I'm the Watcher for their game. I set the scene and provide interaction, but their presence should be the changepoint for a whole new world. One, neither they or I could have foreseen. What If this particular group played through my adventure?