Thursday, April 19, 2012

Q is for Quest




What RPG adventure isn't a quest?  If it's not difficult and time consuming, why would we devote hours to crafting and playing through them?

Quests are where my inspiration begins and ends.  They're the impetus for the journey the players agree to take upon themselves.   Their resolution is the fruition of all of the player's travails and sacrifice.  And everything in between is the result of hours of dreaming, scheming, stealing, hoping, praying, and bullshitting on my part, as Gamemaster.  

The only real goal of any of my quests are to entertain my players, the rest is just sleight of hand.

1 comment:

Mark Means said...

Agreed. As you know, my 'philosophy' regarding RPGs is "Fun all around." We've seen too many who have the 'me vs them' style of GM'ing, which isn't very much fun...at least for the players.

A co-operative game dynamic works wonders for your game as well as your fun factor.

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