Saturday, August 13, 2016

#RPGaDAY 2016: Day 13

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon





What makes a successful campaign? The players. The system doesn't matter; the story is secondary; plans are great but they can be derailed in a single moment; saying "no" is most likely a missed opportunity (for the most part). I've had great ideas for campaigns, but if the players are not invested then my plans don't matter, I won't finish the game. I've let far too many games wither on the vine. 

My best games are focused on the players and their actions, their goals, and the simple act of returning to my table. Without the players, I'm merely writing a story. With my players, we're telling a story we might talk about for years to come.

No comments:

Shaldowdark: Turtlekin Ancestry

Art by Kevin Eastman and Peter Laird Turtlekin for Shadowdark 500 years ago, Emperor Titian was assassinated and the lands of Nugyen were c...