Dragonborn Names
Playing a Dragonborn
If you choose to play a dragonborn, modify your character as follows:
• Add 1 to your Strength ability.
• Pick one of the following ability focuses: Communication (Leadership) or Willpower (Self-Discipline).
• You have Dark Sight, which allows you see up to 20 yards in darkness without a light source.
• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
• You can speak and read the Dragonborn and Common Tongue.
• Roll twice on the Dragonborn Benefits table or once on the Dragonborn Benefits table and once on the Dragonborn Heritage table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
• Roll twice on the Dragonborn Benefits table or once on the Dragonborn Benefits table and once on the Dragonborn Heritage table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
Dragonborn Benefits
2d6 Roll Benefit
2 +1 Accuracy
3-4 Focus: Constitution (Stamina)
5 Focus: Strength (Intimidation)
6 Weapon Group: Heavy Blades*
7-8 +1 Willpower
9 Focus: Strength (Might)
10-11 Focus: Intelligence (Military Lore)
12 +1 Fighting
12 +1 Fighting
Dragonborn Heritage
2d6 Roll Benefit
2 You learn the Arcane Awareness Spell and gain 12
Magic Points. Your Casting Roll is 3d6 + Perception +
Smelling. If you choose the Mage class, you can
take the focus Intelligence (Power Arcana) instead.
Magic Points. Your Casting Roll is 3d6 + Perception +
Smelling. If you choose the Mage class, you can
take the focus Intelligence (Power Arcana) instead.
3-4 You learn the Rock Blast Spell (as a breath weapon)
and gain 12 Magic Points. Your Casting Roll is
3d6 + Constitution + Stamina. Your Spellpower is
10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Earth
Arcana) instead.
and gain 12 Magic Points. Your Casting Roll is
3d6 + Constitution + Stamina. Your Spellpower is
10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Earth
Arcana) instead.
5 You learn the Shadow Dagger Spell (as a breath
weapon) and gain 9 Magic Points. The Casting Roll is
3d6 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Shadow
Arcana) instead.
weapon) and gain 9 Magic Points. The Casting Roll is
3d6 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Shadow
Arcana) instead.
6 You learn the Wind Blast Spell (as a breath weapon)
and gain 24 Magic Points. Your Casting Roll is
3d6 + Constitution + Stamina. Your Spellpower is
10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Air Arcana)
instead.
and gain 24 Magic Points. Your Casting Roll is
3d6 + Constitution + Stamina. Your Spellpower is
10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Air Arcana)
instead.
7-8 You learn the Flame Blast Spell (as a breath weapon)
and gain 12 Magic Points. Your Casting Roll is
3d6 + Constitution + Stamina. Your Spellpower is
10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Fire Arcana)
instead.
9 You learn the Forest Blend Spell and gain 12 Magic
Points. Your Casting Roll is 3d6 + Dexterity + Stealth.
Your Spellpower is 10 + Dexterity + Stealth. If you
choose the Mage class, you can take the focus
Intelligence (Wood Arcana) instead.
Points. Your Casting Roll is 3d6 + Dexterity + Stealth.
Your Spellpower is 10 + Dexterity + Stealth. If you
choose the Mage class, you can take the focus
Intelligence (Wood Arcana) instead.
10-11 You learn the Lightning Blast Spell (as a breath
weapon) and gain 12 Magic Points. Your Casting
Roll is 3d6 + Constitution + Stamina. Your Spellpower
is 10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Lightning
Arcana) instead.
12 +2 Armor.
weapon) and gain 12 Magic Points. Your Casting
Roll is 3d6 + Constitution + Stamina. Your Spellpower
is 10 + Constitution + Stamina. If you choose the Mage
class, you can take the focus Intelligence (Lightning
Arcana) instead.
12 +2 Armor.
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